Supercover plane rasterization - a rasterization algorithm for generating supercover plane inside a cube

نویسندگان

  • Tatjana Petkovic
  • Sven Loncaric
چکیده

An analysis of a rasterization algorithm for generating supercover planes in 3D voxel space is presented. The derived algorithm is an extension to the classical 2D line rasterization algorithm. Additional voxels needed to form the supercover 3D plane are identified by rasterizing two additional 2D lines per volume slice. A discussion on how to modify the algorithm to rasterize finite supercover 3D plane segments with arbitrary parameters by using integer arithmetic only is given.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

3D rasterization: a bridge between rasterization and ray casting

Ray tracing and rasterization have long been considered as two fundamentally different approaches to rendering images of 3D scenes, although they compute the same results for primary rays. Rasterization projects every triangle onto the image plane and enumerates all covered pixels in 2D, while ray tracing operates in 3D by generating rays through every pixel and then finding the closest interse...

متن کامل

3D Rasterization – Unifying Rasterization and Ray Casting

Ray tracing and rasterization have long been considered as two very different approaches to rendering images of 3D scenes that – while computing the same results for primary rays – lie at opposite ends of a spectrum. While rasterization first projects every triangle onto the image plane and enumerates all covered pixels in 2D, ray tracing operates in 3D by generating rays through every pixel an...

متن کامل

Discretization in 2D and 3D Orders

Among the different discretization schemes that have been proposed and studied in the literature, the supercover is a very natural one, and furthermore presents some interesting properties. On the other hand, an important structural property does not hold for the supercover in the classical framework: the supercover of a straight line (resp. a plane) is not a discrete curve (resp. surface) in g...

متن کامل

An Exact Weaving Rasterization Algorithm For Digital Planes

In this paper a new 3D plane rasterization algorithm based on weaving techniques is presented. This algorithm uses the coherence present in 3D parallel lines within the plane. Parallel lines have the same cyclic Freeman chain code but shifted by a parameter. This article provides the theory to determine this shift parameter.

متن کامل

Rendering Technique

Rendering is the process of generating an image from a model as three dimensional objects in a defined language or data structure. It is the process of image synthesis by simulating light behavior. It would contain geometry, viewpoint, texture and lighting information. It is also known as "artist's rendering". In this technique graphics pipeline is giving the final appearance to the models and ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007